Sunday, 3 February 2013

Design Phase

Designing an Interface

The first part of the game which needed designing was the main menu interface as that will be the first type of feedback which the user is able to interact with. I needed to create a background which conveyed the theme for the game and give the user an understanding of to expect.

Here is my first design for the game background:

I rather liked the design for this background as the blood spurt depicts a scene of violence within the game which the user can then immediately associate the game with. I also use the colour purple as it is bright and lively colour which I believe fits the arcade genre giving it a retro feel and also the two colours mix with each other very well.

Having created the menu background I now needed to develop the navigation buttons which will be used to navigate through the game.

The reason I hadn't simply put the buttons straight onto the background is because I need to add code to each button such as a vector position before they are drawn on screen to check for mouse click interactions.

This could be achieved by placing a rectangle variable on top of the buttons but is much harder to do as you are unable to see where you place the variables on screen whereas when drawing something on screen in Microsoft Visual Studios you add a rectangle position to the button before drawing them.

Here are my three menu navigation buttons:




I feel the colours work well together as it allows the purple to stand out making the buttons and writing easy to see especially as the background colour is only a slightly darker shade of purple meaning without the white border they simply blend together making them hard to distinguish. The buttons look good in my opinion however if I was to change them I would maybe remove the sharp corners and make them smoother.

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